Both characters make use of the power-ups dropped by defeated bosses.Anyone familiar with 2D action gameplay will know just what to expect from Mega Man X5. As Mega Man, conversely, you'll find it useful to pick your foes off from a distance, occasionally charging the mega-buster for a larger blast. If you play as Zero, your strategy will probably revolve around his three-hit combo, which requires you to rush in very close to your enemies. Mega Man (or X, as he's called in the series), on the other hand, behaves more or less like he has for years-he jumps, he shoots, and he can even affect a Princess Toadstool-like float, thanks to his magnetic boots. Zero can swing a plasma sword with as much finesse as Strider Hiryu, not to mention absorb the powers of his defeated enemies. Capcom's latest effort, Mega Man X5, is no different.In Mega Man X5, you assume the role of both the Blue Bomber himself and an android named Zero-the X series' recurring costar. Luckily, for fans of that style, Capcom's grasp of 2D design is quite solid-few of Capcom's 2D Mega Man games end up disappointing. The games, to this day, adhere strictly to the 2D action platformer routine, which Capcom apparently feels is still relevant. Each installment in the far-reaching series seems to build on the gameplay formulas established by the original game, though none really attempts to challenge the series' roots. Z-Saber regular Air Slash vs.Capcom's 2D Mega Man games haven't changed a great deal in the past 14 years. Infinity Mijinion (X6): When hit by a saber (either by X or by Zero), he'll always trigger a "stunned" state and gain invincibility.During these attacks, he has normal invincibility when attacked. This only doesn't happen when he does certain attacks. Blaze Heatnix (X6): When hit, regardless of which attack, will always trigger a "stunned" state, stopping his attack and giving him a long period of invincibility.Frost Walrus (X4): Gains invincibility after getting hit by Zero's first and second slash.Cyber Peacock (X4): Gains invincibility after getting hit by Zero's first and second slash.Web Spider (X4): Gains invincibility after getting hit by Zero's first and second slash.Magma Dragoon (X4): Has only 30 frames of invincibility after each hit, rather than 60 frames like all other bosses from this game. Usually, bosses have 60 (X4) or 30 (X5, X6) frames of invincibility after getting hit from attacks other than Zero's first or second slash, or attacks they don't take damage from.
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